|
Well, they certainly solved the question of
scale. That's a second-level cleric.
I kid! I kid the Player's Handbook.
It's really a third level cleric. |
It’s obvious, I think, to everyone reading this blog that
I’m currently playing and creating in the fifth iteration of Dungeons & Dragons, or 5e, as the
kids call it these days. Part of this was an economic convenience in that it’s
what’s out right now, and also one borne of necessity, i.e. that’s what all of
the content is aimed at. But it doesn’t HAVE to go down that way, right? I mean,
there are a metric shit-ton of Old School inspired systems out there, all using
some version of the Basic/Expert edition of D&D or the first edition of Advanced Dungeons & Dragons. Or, if
I wanted something insanely commercial, there’s Pathfinder, which is D&D 3.5 re-skinned. Oh, who am I kidding? There’s no way in HELL
I would inflict Pathfinder on anyone. I’m not a monster.
But that brings up another factor: I have been running games
for newcomers to tabletop role-playing games. Twelve new players in all, spread
over several games and campaigns, each one of them familiar with the subject
matter, but have never rolled funny-shaped dice before in their lives. Is the
current version of D&D a good “first RPG” experience for newcomers?