So, this is a thing that happened; I just did my first gig as a professional DM.
This has been a long time coming. I've been teaching D&D to people for years--decades, really, and using D&D to promote language arts, stimulate communication skills, and encourage role-playing and creative problem solving. I have also taught the game to lots of people who want to swing swords, cast spells, and kill monsters. So, win-win.
The professional Dungeon Master sits at the intersection of today's Gig Economy and the rise in Geek Culture. A lot of people are intrigued by Dungeons & Dragons, and would like to play the game, but there is still something about the game, no matter how well-written the current rules are, that make it an activity that is better taught by someone who knows what they are doing instead of puzzled out for oneself. YouTube has helped, somewhat, but honestly, there's no better learning experience than roiling the dice for yourself.
I suppose now I'll need to formalize a price sheet, and maybe put it on this site, and very likely update that, as well. Can't have a blogspot address, after all. Doesn't send the right message. Or does it? I make a point of stating I've been doing this for a while. I wonder if I can still get an Earthlink account?
I wrote an original intro adventure for this group, complete with handouts and other cool stuff. For teaching tools, I'm using a variety of items available commercially, including the cards from the Essentials Boxed Set, because they are sweet and easy to understand. In the future, I intend to write some special adventures that utilize famous literary characters, so people who want to, say, have a Narnia-Themed Bachelor Party (!) could run around in Narnia on the Dawn Treader. Or hang out in Lankhmar with a certain sneak-thief and his barbarian pal. Those would be for experienced players, though.
The game was fun, and it is always cool to see your players solve the puzzles you created for them. The game ran about four-and-a-half hours, not including breaks. Great game; everyone had a good time. One of the kids wasn't too clear on the concept of team play...or the idea that they were playing good characters...and he required a little extra reining in. Everyone else took to the game with great aplomb. Spells were cast, Sneaks were snuck, and axes did a lot of damage and required extra gory description. I can't help it; it's the law of critical successes.
North Texas isn't New York City, but I think I can pick up some weekend gigs. Maybe not enough to quit my day job, but surely enough to splurge on groceries once a month.
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