Once I made the decision to step out of the box on D&D
and see other RPGs, I was something of a “loose” GM, if you know what I mean
and I think you do. I figured out pretty quick that some games were better at
simulating specific genres than others. I eventually amassed a shelf full of RPGs
in boxes and books, and also plastic Ziploc bags and paper envelopes, and
clamshell boxes…it got out of hand. I would venture to say that about one-third
of the games that I owned I never played, because they were stupid and
horrible. We didn’t have the word “crunchy” to describe “lots of rules, many of
which are largely not needed” in the 1980s, but we made do with the more
elegant, “This sucks.” Others on my shelf were games that people wanted to
play, but I didn’t necessarily care about. I ran them, with mixed results, and
then never went back to them. Here’s a few of the games I spent a modest amount
of table time running for others: