Hey folks, This blog is going to remain up, but I won't be adding to it any more. I never quite got it off the ground and did everything I wanted to do with it.
Tuesday, March 1, 2022
New Digs, Patreon, and More
Saturday, February 20, 2021
Zinequest 3 is upon us! Here Are Some Recommendations!
Hey, Y'all, I know you're already aware of #Zinequest3 because I've been talking about it non-stop for a few weeks now. Well, Gobsmack! is live and has only a week to go, and it has not funded yet. I know that it's because of the Game of Thrones White Walker Invasion that hit Texas last week, so I'm making a plea for you to check it out and see if it's something you'd be interested in. If you already backed Monty Haul from Zinequest 2 and you liked the content therein, I am confident you're going to dig Gobsmack! as well. Here's the pitch, and the link, in brief:
Gobsmack! is a toolkit to help you re-imagine goblins into an urban setting, right alongside your elves, your dwarfs, and your gnomes as denizens of your grand capital city. Use them as random NPCs, contacts, rivals, or enemies! Gobsmack! gives you all of the tables, the tools, and the options to create urban goblin NPCs on the fly, with goblin names, goblin jobs, goblin quirks, and goblin motivations, along with plot hooks, story ideas, and suggestions for integrating these funny, ubiquitous little jerks into your urban campaign setting to bedevil, befuddle and delight your players. It's a one-shot zine with artwork by John "Joltin' Johnny" Lucas!In the Light of a Faded World - a rules-light post-apocalyptic setting about small animals exploring spaces reclaimed by nature in a future where humankind has gone extinct. Illustrated by Amanda Lee Franck (Vampire Cruise), with prose by Zedeck Siew (A Thousand Thousand Islands). (notes: the included rules are an adaptation of Nate Treme’s In the Light of a Ghost Star, with a splash of Tunnel Goons; the setting at your table is a future version of wherever you live in the world.
Cephalopod: Ocean Home - A short Form RPG about escape, alien landscapes and risk. It's also a game about things being funny as hell and having no particular reason behind them beyond that. The aim of the game is to make it to the ocean and be free. The players take the role of different species of Cephalopods who are trapped against their will and need to escape. The game ends when the cephalopods either escape the world they find themselves in or die trying.
Hinterland: Peoples and Perils is a system neutral resource for generating locations and encounters for wilderness exploration in fantasy roleplaying games. Each of the 19 encounter and location types is made up of two or three random tables that combine to create a hundred or more unique and flavorful possibilities! Many of them link to other entries, creating a network of people and places across the landscape. All of them leave gaps for you to fill in with your own interpretations and ideas.
Raccoon Sky Pirates is a story-focused, GM-less tabletop RPG for 3 to 6 players that takes about three hours to play. You and your friends play raccoons in a flying ship made of junkyard scraps. Together, you do your best to keep it together so you can fly to the suburbs, loot a house of all the high-end trash you can carry, and escape into the night. If possible, you want to avoid waking the human residents, evade the Neighborhood Watch, and try to keep your ship from exploding. Flying a ship takes coordination and discipline. Unfortunately, you’re a bunch of raccoons.
Errant is a fantasy RPG in the classic style, where you play ne’er-do-wells in search of treasure by any means you can. The game focuses on providing a robust suite of procedures aimed at making gameplay experiences like exploration, downtime activities, and domain management simple, meaningful, and fun.
The Lights of Winthrop Manor is an immersive level-0, self-contained adventure experience for 5e. Inside you'll find everything you need to thoroughly terrorize your party and give your players a night that they'll not soon forget.
This zine kicks off our new setting while, at the same time, acting as an ideal 1-shot for those groups interested in delving into the darker elements of fantasy. More reminiscent of Call of Cthulhu than typical D&D, Winthrop Manor relies heavily on themes of madness and horror. Players will assume the role of 1 or more of the 9 pre-generated characters, each based on new backgrounds and lineages from our upcoming Dreadlands: The Horrors of Glynn campaign setting. The player characters will need to use a special puzzle box to rotate the rooms of the house in order to try and avoid the Keeper and escape with their lives, if not their sanity.
Cryptid (Mis)Communication is a role playing game to be played outdoors, at a blurry distorted distance. In this game, you and your friend both pretend to be cryptids who just want to catch up. The problem is, if you get too close, you won't be all that mysterious anymore, so you have to keep your distance. To communicate, you need to shout! It is specifically designed with the current circumstances of the world in mind, and will be good silly fun for all ages and friend groups! It is also unequivocally queer ;-)
Cryptid (Mis)Communication is a fun venture that will make you laugh with your friends... from at least 200 feet away.
SUBTLE FLUID is the first print offering from the new sci-fi RPG Stillfleet. After years of work to bring the game and world to life, the team behind this innovative and highly playable RPG is moving into the world of print with an immaculately designed zine about nantotechnology. SUBTLE FLUID offers 24+ pages of rules, art, and hooks that will add dangerous spice to your games of Stillfleet, or any other sci-fi RPG.
Tuesday, January 19, 2021
In Search of a Unified Field Theory for Geek-Movie Evaluation
Everyone online is wrong about everything, okay? One of the things they are wrong about is the subjectivity of reviews, doesn't matter for what: their premise, the wisdom of the crowd, if you will, is to say that the things that a person does or doesn't like about a film are deeply personal, and so any critical comments regarding the film are, by the associative property, a criticism on the deeply personal things that a person feels or believes.
For the record, I do think that legitimate criticism is subjective, owing as much to the reviewer's depth of knowledge as much as the creative work being criticised, but that's not quite the issue at hand. We're talking about being able to praise or trash a movie, without regard to anyone's feelings, and also not hurting them intentionally or otherwise with collateral criticism.
This used to not be a problem. Back in the 90's, before the Internets, I could trash Star Trek: the Next Generation and still be called a Trek fan (I never was a Trekkie, but I was always a fan). Back in the early aughts, Rick Klaw and I were on a panel talking about Sci-Fi television and how bad most of it was, and the audience, hostile and flabbergasted in equal parts, kept throwing out suggestions to us, and we'd swat them down like Crash Davis at the batting cage. Afterward, people still bought our books.
Nowadays, you can't throw shade on any franchise for any reason without someone sending you a "Let People Enjoy Things" meme.
Friday, December 18, 2020
Zining 101: A Questionable Top 5 List of Tips
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| A zine page from Tales of the Elvis Clones. Warts and all. |
When I got started, computers were a thing, but not ubiquitous. For me and my friends, making comics in central Texas, everything was still done with Bristol board, pencil, and India ink. We did paste-up with Xeroxes and glue sticks. I learned to letter comics with an Ames lettering guide. We used proportion wheels to calculate how much to reduce artwork for printing. All things that take microseconds to do in Adobe Illustrator and Photoshop and InDesign. It was a different world.
But only in terms of production. Today’s all-digital marketplace means that there are no limits to how a project can look; indeed, there are ‘zines being produced now that have production values equal to or greater than a number of game publishers and small press outfits.
Ah…but what if you can’t pull that off? What if you have zero design sense? What if you have little (or no) budget for stuff like art? Buck up, little camper. That shit didn’t stop me (or anyone else) from making cool stuff back in the day, and it shouldn’t stop you, either. I can’t solve every problem, but I do have some general advice that you may be useful to you.
And just for grins I'm including several pages from my early zining days, to better illustrate that anyone can do this.
Thursday, June 25, 2020
A Memo To the Meme-Makers of 'Merica: Please Think Before You Do It
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See it yet? I'll give you a big hint: Every single one of these cars is a car except one. No, it's not the Hearse. It's not the panel van.
It's the mother-fucking time machine.
Why this irritates me, I don't know. But if the point of the meme is to pick a fun cool car, then the whole list has to be cars. We're allowing for Ghostbusting, for pop up machine guns, and for AI robots in the hood. But it's all still cars. The Delorean from Back to the Future is a time machine that can fly. Thus making the rest of the list superfluous.
"But Mark! It's still a car! God, you're so pedantic!"
You know what else is a car? The 1966 Batmobile. Surely it's got a place on the list, yes? Or what about the Trans Am from Smokey and the Bandit? Steve McQueen's Mustang from Bullitt? The British Flag Jaguar from Austin Powers? The Bluesmobile!? I'd argue that any of those cars, or a dozen others you could come up with would, in fact, be a 100% better fit on this list than the TIME MACHINE.
I know, I know. This is supposed to be harmless fun. A distraction. A way to check out for two minutes and think about movies and TV shows that made you smile. I can't do that. I just can't. I stare at the list and think, "WHY WOULDN'T I CHOOSE THE TIME MACHINE!?"
The irony of this is that I think it's a fun idea for a meme. I do. And I like these things, in general, because they are harmless, sometimes spark fun discussions, and make for a pleasant five minute distraction until the real world comes rushing in and we all go back to day drinking. I just want the people who make these things to not...suck at it so badly. It's a good idea, but take a second to think it through, please, for all of us anal-retentive types out there.
And don't ever think that I'm one of those guys who likes to point out problems but never any solutions. Thirty seconds of Google-Fu found the original source for this meme and what do you know? The Batmobile WAS on it! Along with Herbie the Love Bug, but hey, no one is perfect.
So I reconfigured a few cars to get the Batmobile on the sheet. The fixed version is here:
Now we can have a more nuanced conversation. And the Batmobile? I Gotta say, it' s not my first choice, here. Street parking in that thing would be a nightmare. But's it's nice to have been considered!
For those of you who don't like the above list and want to make your own, there's this big-ass poster to cut and paste:
Just promise me you'll keep the Delorean off the list, okay? For me?
Wednesday, June 10, 2020
Stop Talking About 6th Edition Or I'll Burn This Place to the Ground: A Rant
I am starting to see it more and more, now: despite the fact that there are no stated plans to do this, a small but insistent clutch of Internet pundits and YouTube Personalities are calling out for a 6th edition of Dungeons and Dragons. Nate Howe's article on CBR and Professor Dungeon Master on the Dungeon Craft Youtube channel are the most vocal champions, but there are a lot others out there. I'm no Internet influencer or Big Name Personality in the Gaming world, or any other world, really; I'm just a guy with a small following and a 'zine I am working on. But I have to say this, as respectfully as I can, in the hopes that my small cadre of fans might see fit to amply my voice with the following directive: please shut the fuck up about this.Saturday, June 6, 2020
Monty Haul #1 is Alive and Kicking
Two new backgrounds are aslo including, along with a new rule set for dealing with alchemists and apothecaries. A rules light NPC reaction system and a collection of magical pests to plague your mages with rounds out the issue. 48 jam-packed pages in all!
It's a kaleidoscope of usable options, written in a conversational style and grounded in the gaming days of yore. If by "yore" we're talking about the early 1980's, that is. Monty Haul is suitable for discerning DMs and players of the fifth edition of the world's most popular fantasy rpg.
If you pick up a copy, please let me know what you think. Also, please consider writing a short review on the site. It really does help. Okay, I'm working on issue 2 as we speak! Lots to format. I may not get everything into the issue...what to do, what to do?
Monday, May 11, 2020
The Problem With All of this Gorgeous Artwork
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| A lovely piece of design work by Cory Trego-Erdner. |
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| Side note: This thief is an asshole. |
Now whenever I see a fifth edition owlbear, I think, "Nice artwork," and it is. But that's not scary. Not to me. Not like this big-ass-beak, bear-bodied, what-the-hell-man monstrosity scares me.
Maybe they think the pop culture zeitgeist has done the heavy lifting for them, i.e. "oh, everyone playing D&D knows about owlbears, so we don't have to define the terms." All I know is, back in the 1980s, I was relying on context clues because there wasn't a place to google "owlbears" and get a treasure trove of information to parse. I was at the mercy of TSR. And sure, some of the early artwork wasn't particularly sophisticated, especially when compared with today's computer-painted graphics, but what it lacked in polish, it made up for in evocative imagery. And when even that failed, there were other illustrations to show you how things might be put into practice in your games. For example, Bill Willingham showed us all how a medusa could get the drop on a couple of characters by hiding her snake hair under a cloak.
And Dave Trampier showed us why it's not a good idea to try and fight those goofy (and obscure) monsters like the catoblepas.
Monday, April 13, 2020
Monty Haul Zero Issue now available!
Monty Haul #0 is a Proof-of-Concept issue, full of assorted optional rules, backgrounds for characters, and more! Featuring a new take on familiars, two new cleric domains, a simple and not-so-deadly critical hit system, the Divine Archeologist archetype for rogues, and several new backgrounds including an expanded trio of options for the noble: dilettante, disgraced noble, and knight errant! Also included is a Noble Family House generator to quickly design interesting families to plague your nobles.
It's a cornucopia of usable options, written in a light and conversational style and grounded in the gaming days of yore. If by "yore" we're talking about the early 1980's. Monty Haul is suitable for discerning DMs and players of the fifth edition of the world's most popular fantasy rpg.
You can get it here, on DriveThruRPG's website.
Monday, March 16, 2020
Top 5 Ways to Weather the Global Pandemic
Saturday, March 14, 2020
Elder Dice: The Color Out of Space dice reviewed!
I have written about Infinite Black's Elder Dice before, and commented here, and I've even used their dice to highlight things like the importance of theme and contrast. With three wildly successful Kickstarters under their belts, and having sold hundreds of thousands (if not millions) of dice, their latest release, The Colors out of Space (nicely, if unintentionally timed, I must say), it was their largest, most ambitious, and also their most confusing and chaotic KS campaign to date.Now that the dice have finally made their way stateside, a great number of fans are posting pics, and taking to social media to express their feelings about their new acquisitions. I am, it seems, no different.
I won't get into the peripheral things that ended up showing up in the box for two reasons: 1. I have real, deep, and tangible buyer's remorse over the amount of money I spent for things I not only don't need but will never use, and 2. The dice are all that really matter at the end of the day. So let's get into this and see what's what.
Wednesday, February 19, 2020
DIY Corner: Storage for PolyHero Rogue Dice
Thankfully, the Lock and Pick d20 came with a plastic insert, molded to cradle them just so in the package to avoid the very breakage I was trying to stave off. That insert came out of the clamshell, and I realized I could make a custom carrying case, built around holding that plastic cradle.
Now all I had to do was find a box. Easier said than done.
Thursday, February 13, 2020
And Now For Something Completely Different
Cathy and I have been watching a lot of The Office, lately. A LOT. As in, probably too much. This is by design, as we frequently don't have the emotional reserves to watch anything heavy. And we love the show, very much. But it got us thinking...
Could you make a drinking game out of it?
Yes, you can, and yes, we did.
Sunday, February 9, 2020
Monty Haul Design Notes: Alchemy, Herbalism, and Poison
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| One of David Teniers; many paintings of medieval alchemists |
1. for those of you who don't know me, here's a pretty good snapshot of how I write, and also, how I approach game design.
2. Alchemists and Apothecaries are going to be one of the feature pieces in Monty Haul #1, and here's a bit of a preview.
3. The pdf is easier to distribute as a formatted object and it lets you download it now and read it later. Well, I do that; I don't know if anyone else does. But that's how I think, so, there you have it.
Here's the PDF link from my Google Drive: Design Note on Alchemy
Feel free to snag it and check it out at your leisure; it's a quick read. And if you are so moved to back my 'zine, Monty Haul, that would be great, too! It's already funded and right now I am flogging for stretch goals.
Friday, February 7, 2020
Running a Kickstarter is Hard Work
But there's a reason for the hovering: people expect updates, and things move pretty fast. It's not really scary, but it's certainly daunting. Oh, and there are questions to answer, as well. But it's all for a good cause, because...Monty Haul is a go!
Wednesday, February 5, 2020
Kickstarter is Live!
And despite a rookie mistake at the beginning (which not a lot of people saw since it was the middle of the night), we have pledges, too! If you'd like in on the action, you've got two weeks, starting today: https://www.kickstarter.com/projects/markfinn/monty-haul-fifth-edition-zine-with-an-old-school-vibe
Tuesday, February 4, 2020
The Kickstarter is Nigh!
I love using "nigh" in a sentence, don't you?
Hey, just in case you missed the first notification, here's another one for you: the Kickstarter for Monty Haul, an old-fashioned RPG 'zine for 5e, starts on Wednesday, but YOU can get notified when it drops so as to not miss out. All you gotta do is follow the link below and throw your email into the gaping maw of the Kickstarter beast.
http://www.kickstarter.com/projects/markfinn/monty-haul-fifth-edition-zine-with-an-old-school-vibe
I will post major updates here, but if you want to stay tied into what's up with the KS, please back the project (even if it's just for a buck) and you can follow along with the updates I will be (hopefully) posting regularly in the next couple of weeks.
Thanks, oh my gentle readers. I'll see you on the other side.
Thursday, January 30, 2020
Dice Delve: Rogue Dice by PolyHero
Anyway, they are here, now. And so because in my previous review of their Wizard Dice, I kinda brushed them off, what follows will surely be my longest and most extensive review to date, with a ton of pictures. Are you ready? Let's get into it, then.
Introducing my 'Zine Quest 2 Project: Monty Haul!
Their intention was simple: don't think, just do. Make a 'zine, old school, with folding and stapling and drawing and paste-up and so forth. Take two weeks to raise money for it. Then print it and move on to the next issue, or whatever your jam is.
It was very cool, and it produced some really interesting projects. I'm not the only one who thought so, either. In a stunning move that surprised absolutely no one, they are doing it again. And this time, I'm doing a 'Zine of my own. Meet Monty.
Tuesday, January 7, 2020
D&D: Your Dice Will be the Death of Me
It's nice, right? Good packaging, and clearly based on the last set to come out, which was the Avernus dice for last year's book. Red dice, for devils, and with a felt-lined box and with some bonus cards or a map or some other damn thing that no one cares about. But, whatever. This is fine, right?
So, why do I want to Thunderwave whoever is in charge of their dice program?
Let's back up a bit. Strap in. This is a dice rant.
New Digs, Patreon, and More
Hey folks, This blog is going to remain up, but I won't be adding to it any more. I never quite got it off the ground and did everythi...
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Jeff Dee, Post-TSR, crushing it on the game he co-created with Jack Herman. There has been, over the years, an incredible debate ov...
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This isn't a full-on DIY Corner, but rather a Supplemental add-on to the post I previously made about making your own tokens for your ...
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I wanted to do this on Facebook, but the comments have been shut down. So I'm going to crap on my own front porch to make this point. ...






















